The 5 best skills in Sonic Frontiers, classified

Together with the addition of a more open adjacent gameplay, Sonic Frontiers also has the most expansive combat system that the series has seen so far, complete with a skill tree. It is not a particularly extensive tree, but the smallest skill group makes these five stand out even more among the crowd. Here is a classification of The five best skills in Sonic Frontiers .

5. Recovery coup

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It may seem strange to start a list like this with a skill that is only available when an error is made, but Recovery Smash is such a powerful attack that it simply cannot be ignored.

Once unlocked, a button message can appear every time Sonic is shot down. If the notice is executed before the ground touches, Sonic will fly to the enemy and unleash a series of devastating attacks with a good dose of revenge.

In addition to inflicting a respectable amount of damage, he also does a great job by returning the player immediately to the center of the action to begin reconstructing the combined meter that he has just lost after being beaten.

Unfortunately, the strength of ability has a cost; It is the most expensive skill of the game, requires 50 skill points and rests exactly at the end of the skill tree. While you can take some times unlock it in a game, the impact it is worth waiting.

4. Ghost career

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In marked contrast with Recovery Smash, Phantom Rush is a skill that rewards you for playing well. As Sonic launches attacks regularly, a meter will be built on the right side of the screen. When it reaches the maximum, Phantom Rush will activate, enhancing every attack that Sonic carries out after that point 1.2 times.

ЧЕГО It is certainly difficult to say not to release additional damage, but the best aspect of Phantom Rush is the fact that it lasts so long. While you can continue to hit the enemy, you will continue to inflict additional damage until the combined meter is exhausted. It also has the very important characteristic of being striking and fun when multiple Sonic attack an enemy.

In another disparity with the previous entry on this list, you get Phantom Rush very early in your game. It costs just three skill points, and it is the second skill that you have to unlock in general, which encourages the player to be aware of his performance and reward intelligent game.

3. Quick cycle

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At many points along Frontiers, the game will require the player to make a loop. This is done by holding a button to leave a trace of light behind Sonic while running, and once the trail forms a complete circle, rings and collectibles will appear, or certain environmental objects will react in a specific way.

In combat, Loop is required to lower defenses from certain types of protected enemies. If the enemy does not enter that category, on the other hand, it is thrown into the air and is completely vulnerable for Sonic to begin to attack, which makes it an offensive option with an almost universal utility.

Quick Loop allows you to run a loop just by pressing a button, instantly opening the enemy without the need to take a waiting time and draw a circle around them. The only drawback is that Quick Loop is strictly limited to a single objective, which means that it does not completely replace regular loop, but it is a very powerful tool to open enemies after buying it for 20 skill points.

two. Rotating bar

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If Quick Loop represents a skill that is useful for its usefulness, Spin Slash is the excellence example of a skill that is useful to produce pure damage.

If the player presses a specific button in the middle of a combo, Sonic will rise in a ball and fly around the enemy like a blue saw blade while he advises a total of 20 strokes.

In addition to its power, Spin Slash also inflicts many blows. If you execute it towards the end of the standard Sonic combo does not start a Phantom Rush, you will definitely have taken most of the way. These two features make Spin Slash an indispensable tool in Sonic's arsenal.

It is available near the end of the skill tree (just before Recovery Smash, in fact) and costs 40 skill points, but the investment is worth more than its damage and reliability when activating Phantom Rush.

1. Crossing bar

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Cross Slash is a kind of exception here, since it is the only skill in this list that is given to the player for free as part of the progression of the main story. When driving in the air and pressing a button, Sonic will fly in circles around the enemy while shooting a barrage of bursts of energy.

It may not cause so much damage as Spin Slash, but in the exchange Cross Slash becomes the undisputed champion of the construction of the combined meter. If all projectiles land, the player will encounter 76 strokes to his credit, practically guaranteeing a Phantom Rush state.

Cross Slash claims the number one position on this list for the ease with which the player allows the player to improve all his damage after the beginning of Phantom Rush. And that without mentioning the way it moves Sonic around its objective, which makes it an excellent solution to deal with enemies that have guided attacks.

Those are the five best skills in Sonic Frontiers . Whether for a specific utility or damage, these are the skills that feel more shocking in the game. If you are looking for more information about Sonic Frontiers, be sure to review how to gain skill points through our guide. Then, you may want to read 's summary about how to travel fast in Sonic Frontiers.

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